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008 200130t20032003maua f b 000 0 eng d
020 _a1592530001
020 _a9781592530007
035 _a(OCoLC)ocm52090657
040 _aEG-ScBUE
_beng
_erda
_cEG-ScBUE
_dEG-ScBUE
082 0 4 _a721.09045
_bWAT
_222
100 1 _aWaters, John K.
_q(John Kevin)
_eauthor.
245 1 0 _aBlobitecture :
_bwaveform architecture and digital design /
_cJohn K. Waters.
264 1 _aGloucester, Massachusetts :
_bRockport Publishers,
_c[2003]
264 4 _cc2003
300 _a183 pages :
_billustration (color) ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (p. 174-181).
505 0 _aBirth of the blob -- Blob's your uncle -- New tools of the trade -- a blob by any other name -- Biological thinking -- An utterance without a language -- The poster boy" for blobism -- Outside the beige box -- Nex generation.
520 _a"The Apple iMac and the New Beetle, Embryological House and the Experience Music Project, the Palm V and the Oh Chair - all these innovative, trend-setting designs have been identified with a computer-generated, digitally evolved genre of architecture and industrial design called blobitecture. Using the powerful computers and advanced 3-D animation software developed for movie special effects, the blobmeisters.
650 7 _aOrganic architecture
_xComputer-aided design.
_2BUEsh
651 _2BUEsh
653 _bENGARC
942 _cBB
_2ddc