000 04036cam a2200385Ii 4500
001 om830332904
003 EG-ScBUE
005 20230925102646.0
008 200209t2020 enka f 001 0 eng d
020 _a9781912843183
020 _a1912843188
040 _aYDX
_beng
_erda
_cYDX
_dOCLCQ
_dYDXIT
_dOCLCO
_dBDX
_dCDX
_dTOH
_dOCLCF
_dCAD
_dEG-ScBUE
082 0 4 _a743.4
_222
_bFUN
245 0 0 _aFundamentals of character design :
_bhow to create engaging characters for illustration, animation & visual development /
_cRandy Bishop [and 18 others].
264 1 _aWorcester, United Kingdom :
_b3dtotal Publishing,
_c[2020]
264 4 _c©2020
300 _a309 pages :
_billustrations (some color) ;
_c30 cm
336 _atext
_btxt
_2rdacontent
336 _astill image
_bsti
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
500 _aStatements of responsibility from cover.
500 _aArtists include: Kenneth Anderson ; Olga Andriyenko ; Randy Bishop ; Sweeney Boo ; Meybis Ruiz Cruz ; Guilherme Franco ; Luis Gadea ; Ida Hem ; Corah Louise ; Vanessa Morales ; Dom "Scruffy" Murphy ; Tom van Rheenen ; Stephanie Garcia Rizo ; Noor Sofi ; Eduardo Vieira.
505 0 _aIntroduction -- How to use this book -- What is character design? Overview ; Establishing the story ; Telling the story -- Research & ideation. Why is research important? ; How can you research? ; Ideation -- Key design principles. Shape language ; Color & value ; Lighting ; Balance & contrast ; Scale ; Repetition ; Rhythm ; Tangents -- Figure basics. Anatomy overview ; Construction & basic shapes ; Different body types ; Exaggeration of form -- Pose, movement & gesture. Lines of action & movement ; How to construct upward from gesture ; Exaggeration of gesture ; Poses library -- The face. Constructing the face & head ; Exaggerating shapes ; Expressions ; Exaggerating expressions ; Expressions library -- Age. Communicating age ; Baby characters ; Child characters ; Teen characters ; Adult characters ; Elderly characters ; Case study: the librarian -- Accessories. Overview ; Costume library ; Hairstyles library ; Props library -- Putting it all together. Creating engaging characters ; Hero versus villain -- Working with multiple characters. Overview ; Two characters ; Main character & sidekick ; Classroom ; Bus-stop queue ; Family dinner ; Music band ; Crowd ; Sports team -- Working in character design. Key considerations ; Presentation ; Style -- Ideas grid.
520 _a"What is it about the characters we see in our favorite books, animated films, and games that make us laugh, cry, and respond to them? How do character designers develop ideas that are unique, memorable, and captivate us as an audience? This book answers these questions and more, taking a comprehensive, visual, and analytical approach to discover just what it is that makes a character appealing. Understand key principles like shape language, proportion, and exaggeration, and learn from talented professionals who share industry secrets for getting the most out of anatomy, gesture, expression, and costume. Uncover ways to convey relationships and interaction between multiple characters, and how narrative fuels authentic and engaging characterization. With hundreds of lively illustrations to inspire and study, and tricks of the trade from celebrated artists, this thorough and insightful volume is an essential library addition for anyone interested in character design." --Amazon.com.
650 7 _aCartoon characters.
_2BUEsh
650 7 _aCharacters and characteristics in art.
_2BUEsh
650 7 _aGraphic arts
_xTechnique.
_2BUEsh
653 _cSeptember2023
_bART
_2IA
655 _vReading book
700 1 _aBishop, Randy
_q(Randy Dale),
_eauthor,
_eartist.
942 _2ddc
_cBB
949 _tNONCIRC
_l_ULDEMAND
_mI-UNIVLIB
_o.PUBLIC. Books on Demand service for IUPUI University Library users only
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999 _c30575
_d30546