000 02157cam a2200337 i 4500
001 21443665
003 EG-ScBUE
005 20230924093830.0
008 200210t2020 maua f b 001 0 eng d
020 _a9780262043915
040 _aLBSOR/DLC
_beng
_erda
_cDLC
_dDLC
_dEG-ScBUE
082 0 4 _a794.81525
_222
_bZUB
100 1 _aZubek, Robert,
_eauthor.
245 1 0 _aElements of game design /
_cRobert Zubek.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c[2020]
264 4 _cc2020
300 _axx, 230 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aElements -- Player experience -- Mechanics -- Systems -- Gameplay -- Macrostructure -- Prototyping and playtesting.
520 _a""Elements of Game Design" is an introductory text on game design. The goal is to teach students a structured process of design applicable to games and interactive experiences, and introduce the vocabulary and techniques of practicing game designers. The text draws on the author's experience as a professional game developer, as well as a teacher of an intro-level game development class. The book begins by introducing the user-centered design paradigm, and explain a games-specific process that splits the design problem into several conceptual stages. The bulk of the text explores those stages in detail, and teaches how to analyze and resolve them. Throughout the text we introduce the technical vocabulary and concepts used by designers in the industry, and illustrate the particular lessons with numerous real-life examples. The text ends with a review of the overall process and its application in the production of new games"--
_cProvided by publisher.
650 7 _aGames
_xDesign and construction.
_2BUEsh
650 7 _aVideo games
_xDesign.
_2BUEsh
653 _cSeptember2023
_bART
_2GD
655 _vReading book
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30558
_d30529