000 01149cam a22003375i 4500
001 22447102
003 EG-ScBUE
005 20230907111119.0
008 220228t2022 maua f b 001 0 eng d
020 _a9783110692259
040 _aDLC
_beng
_erda
_cDLC
_dEG-ScBUE
082 0 4 _222
_a794.8
_bGRU
100 1 _aGrufstedt, Ylva,
_eauthor.
245 1 0 _aShaping the past :
_bcounterfactual history and game design practice in digital strategy games /
_cYlva Grufstedt.
250 _aFirst edition.
264 1 _aBoston :
_bDe Gruyter,
_c[2022]
264 4 _cc2022
300 _aviii, 232 pages :
_billustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aVideo Games and the Humanities ;
_v7
504 _aIncludes bibliographical references and index.
650 7 _aVideo games
_xHistory.
_2BUEsh
650 7 _aComputer games
_xSoftware.
_2BUEsh
653 _bART
_2GD
655 _vReading book
906 _a0
_bibc
_corignew
_d2
_eepcn
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30552
_d30523