000 01327cam a2200325 i 4500
001 21284698
003 EG-ScBUE
005 20230905104956.0
008 191101r20232021enka f b 001 0 eng d
020 _a9781350015722
040 _aDLC
_beng
_erda
_cDLC
_dDLC
082 0 4 _a794.8
_222
_bSAL
100 1 _aSalmond, Michael,
_eauthor.
245 1 0 _aVideo game level design :
_bhow to create video games with emotion, interaction and engagement /
_cMichael Salmond.
250 _aReprint edition.
264 1 _aLondon :
_bBloomsbury Academic,
_c2023.
300 _axiv, 172 pages :
_bchiefly illustrations (some color) ;
_c28 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _a"Explains what level design is and how to use it to make engaging video games"--
_cProvided by publisher.
650 7 _aLevel design (Computer science)
_2BUEsh
650 7 _aVideo games
_xPsychological aspects.
_2BUEsh
653 _bART
_2GD
655 _vReading book
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30520
_d30491