000 | 02924cam a22003498i 4500 | ||
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001 | 21417157 | ||
003 | EG-ScBUE | ||
005 | 20230905104537.0 | ||
008 | 200204s2021 nyua f f 001 0 eng d | ||
020 | _a9781138542204 | ||
040 |
_aDLC _beng _erda _cDLC _dEG-ScBUE |
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082 | 0 | 4 |
_a777 _222 _bVES |
245 | 0 | 4 |
_aThe VES handbook of visual effects : _bindustry standard VFX practices and procedures / _cedited by Jeffrey A. Okun, VES [and three others] |
250 | _aThird edition. | ||
264 | 1 |
_aNew York ; _aLondon : _bRoutledge, _c2021. |
|
300 |
_axxviii, 880 pages : _bcolor illustrations ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
500 | _aIncludes index. | ||
500 | _aIncludes Appendices. | ||
520 |
_a"The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR moviemaking, color management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience. This 3rd edition has been expanded to feature lessons on 3D scanning; digital cinematography; editorial workflow in animated and visual effects features; gaming updates; general geometry instancing; native stereo; Real-Time VFX & camera tracking; Techvis; VFX elements and stereo; virtual production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist"-- _cProvided by publisher. |
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650 | 7 |
_aCinematography _xSpecial effects _vHandbooks, manuals, etc. _2BUEsh |
|
650 | 7 |
_aDigital video _vHandbooks, manuals, etc. _2BUEsh |
|
650 | 7 |
_aDigital cinematography _vHandbooks, manuals, etc. _2BUEsh |
|
653 |
_bART _2IA |
||
655 | _vReading book | ||
700 | 1 |
_aOkun, Jeffrey A, _eeditor of compilation. |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2ddc _cBB |
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999 |
_c30519 _d30490 |