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008 180223s2018 sz a fr 000 0 eng d
020 _a9783319699318 (print)
040 _aWaSeSS
_beng
_cWaSeSS
_dWaSeSS
_dEG-ScBUE
082 0 4 _a006.8
_bAUG
_222
245 0 0 _aAugmented reality art :
_bfrom an emerging technology to a novel creative medium /
_cedited by Vladimir Geroimenko.
250 _a2nd ed.
260 _aCham :
_bSpringer International Publishing :
_cc.2018.
300 _axxii, 384 p. :
_bill. (col.) ;
_c24 cm.
490 1 _aSpringer Series on Cultural Computing,
_x2195-9056
505 0 _aPart I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Art’s Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robot? -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. .
520 _aThis is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
541 _aVladimir Geroimenko ;
650 7 _aComputer science.
_2BUEsh
650 7 _aAugmented reality.
_2BUEsh
650 7 _aComputer art.
_2BUEsh
_939884
650 7 _aUser interfaces (Computer systems).
_2BUEsh
650 7 _aComputer graphics.
_2BUEsh
650 7 _aApplication software.
_2BUEsh
_918314
650 7 _aComputers and civilization.
_2BUEsh
_934985
650 7 _aMultimedia systems.
_2BUEsh
651 _2BUEsh
653 _bCOMSCI
_cMay2019
700 1 _aGeroimenko, Vladimir,
_eeditor.
942 _2ddc