000 03556cam a22004215i 4500
001 18404539
003 EG-ScBUE
005 20230103104716.0
008 141212t2015 enka f d 001 0 eng d
020 _a9781472572714
040 _aDLC
_beng
_erda
_cDLC
_dDLC
_dEG-ScBUE
082 0 4 _a741.6
_222
_bAMB
100 1 _aAmbrose, Gavin,
_eauthor.
245 1 0 _aDesign thinking for visual communication /
_cGavin Ambrose, Paul Harris.
250 _aSecond edition.
264 1 _a London ;
_aNew York :
_bFairchild Books / Bloomsbury Publishing PIc,
_c[2015]
264 4 _cc2015
300 _a192 pages :
_billustrations ;
_c23 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
490 0 _aBasics design
500 _aIncludes index.
500 _aIncludes glossary.
505 8 _aMachine generated contents note: -- IntroductionChapter one: Stages of ThinkingThe design process; Stage one - Define; Stage two - Research; Stage three - Ideate; Stage four - Prototype; Stage five - Select; Stage six - Implement; Stage seven - Learn; Industry view: NB Studio. Chapter two: ResearchIdentifying drivers; Information gathering; Target groups; Samples and feedback; Industry view: Tanner Christensen.Chapter three: Idea GenerationBasic design directions; Questions and answers; Themes of thinking; Inspiration and references; Brainstorming; Value; Inclusion; Sketching; Industry view: Planning Unit.Chapter four: RefinementThinking in images; Thinking in signs; Appropriation; Humor; Personification; Visual metaphors; Modification; Thinking in words; Type 'faces'; Thinking in shapes; Thinking in color; Thinking in technology; Industry view: Lavernia & CienfuegosChapter five: PrototypingDeveloping designs; 'Types' of prototype; Vocabulary; What do do if you get stuck; Industry view: Second Story.Chapter six: ImplementationFormat; Materials; Finishing; Media; Scale; Series/Continuity; Industry view: Design is Play.ExercisesGlossaryIndex.
520 _a"How do you start a design project? How can you generate ideas and concepts in response to a design brief? How do other designers do it? This book will answer all these questions and more. Now in its second edition, the highly popular Design Thinking for Visual Communication identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlighted by real-life case studies, enabling the student to see teaching in practice. This focus on ideas and methods eschews an abstract, academic approach in favour of a useable approach to design as a problem-solving activity.The new edition now includes contributions from a broader international range of design practices and adds depth to existing case studies by looking in greater detail at some of the processes used"--
520 _a"An introductory guide to generating creative ideas and concepts for graphic designers"--
650 7 _aGraphic arts.
_2BUEsh
_940725
650 7 _aGraphic design (Typography)
_2BUEsh
650 7 _aCommunication in architectural design.
_2BUEsh
_96954
650 7 _aDesign
_vCase studies.
_2BUEsh
_913287
651 _2BUEsh
653 _bCOMAME
_cNovember2016
655 _vReading book
700 1 _aHarris, Paul,
_d1971-
_eauthor.
775 0 8 _iRevision of:
_aAmbrose, Gavin.
_tDesign th!nking
_dLausanne : AVA Academia, c2010
_kBasics design ; 08
_z9782940411177
_w(OCoLC)429605144
942 _2ddc
_cBB
999 _c23095
_d23067