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The intersection of animation, video games, and music : making movement sing / edited by Lisa Scoggin and Dana Plank.

Contributor(s): Material type: TextTextSeries: Routledge research in musicPublisher: New York ; London : Routledge, 2023Description: xviii, 220 pages : illustrations ; 20 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781032172224
Subject(s): Genre/Form: Additional physical formats: Online version:: Intersection of animation, video games, and musicDDC classification:
  • 781.54 22 INT
Contents:
Part I. Adaptation and Comparative Usage. What is "Real?" Diegetic Spaces in Epic Mickey / Andrew S. Powell ; Rusted Red : Machinarium as Political Allegory /Tristan Kneschke ; A Watercolor that can be Played : Gris and the Appeal of Hand-Made Indie Games / María Lorenzo Hernández and Armando Bernabeu Lorenzo ; Building Worlds with Beethoven : Epistemic Roles of ("Classical") Music in Animated Films and Video Games / Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin -- Part II. Gender, Sex, and Sexuality. Xandir P. Wifflebottom, Video Game Hero? / Karen M. Cook ; Who on Earth is Carmen Sandiego? : Two Case Studies in Aural Identity / T.J. Laws-Nicola and Brent Ferguson ; Into the Dragon's Lair : A Sonic Tapestry of Medievalism, Gender, and Sexuality / Dana Plank ; From Fantasy to Trauma : Sound and Sex in School Days / Ko On Chan -- Part III. Nostalgia. The Retrospective and Retrocursive Stances in Retro Game Aesthetics : How DuckTales Remastered Got the Last Quack / Dominic Arsenault ; (Re)creating the (Imagined) Past in Kingdom Hearts III / Ryan Thompson ; Chiptunes to Cartoons : Video Game Aesthetics in the Plot and Sound World of Adventure Time! / Matthew Ferrandino ; Rurouni Kenshin : Anime-driven Nostalgia in Gaming Soundscapes / Stacey Jocoy ; Looking Forward, Turning Back : Ni no Kuni as a Renegotiation of the Animēshon Concept / Jason Cody Douglass and Rayna Denison.
Summary: "In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly"-- Provided by publisher.
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Holdings
Item type Current library Collection Call number Vol info Status Date due Barcode Item holds
Book - Borrowing Book - Borrowing Central Library Second Floor Baccah 781.54 INT (Browse shelf(Opens below)) 37586 Available 000056875
Total holds: 0

Includes bibliographical references and index.

Part I. Adaptation and Comparative Usage. What is "Real?" Diegetic Spaces in Epic Mickey / Andrew S. Powell ; Rusted Red : Machinarium as Political Allegory /Tristan Kneschke ; A Watercolor that can be Played : Gris and the Appeal of Hand-Made Indie Games / María Lorenzo Hernández and Armando Bernabeu Lorenzo ; Building Worlds with Beethoven : Epistemic Roles of ("Classical") Music in Animated Films and Video Games / Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin -- Part II. Gender, Sex, and Sexuality. Xandir P. Wifflebottom, Video Game Hero? / Karen M. Cook ; Who on Earth is Carmen Sandiego? : Two Case Studies in Aural Identity / T.J. Laws-Nicola and Brent Ferguson ; Into the Dragon's Lair : A Sonic Tapestry of Medievalism, Gender, and Sexuality / Dana Plank ; From Fantasy to Trauma : Sound and Sex in School Days / Ko On Chan -- Part III. Nostalgia. The Retrospective and Retrocursive Stances in Retro Game Aesthetics : How DuckTales Remastered Got the Last Quack / Dominic Arsenault ; (Re)creating the (Imagined) Past in Kingdom Hearts III / Ryan Thompson ; Chiptunes to Cartoons : Video Game Aesthetics in the Plot and Sound World of Adventure Time! / Matthew Ferrandino ; Rurouni Kenshin : Anime-driven Nostalgia in Gaming Soundscapes / Stacey Jocoy ; Looking Forward, Turning Back : Ni no Kuni as a Renegotiation of the Animēshon Concept / Jason Cody Douglass and Rayna Denison.

"In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly"-- Provided by publisher.

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