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3D game engine programming / Stefan Zerbst with Oliver Düvel. by
  • Zerbst, Stefan [author.]
  • Düvel, Oliver [author.]
Series:
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Boston, MA : Premier Press, [2004]Copyright date: c2004
Other title:
  • Game engine programming
  • Three-D game engine programming
Availability: Items available for loan: Central Library (2)Call number: 794.8 ZER, ...

C++ for game programmers / Michael J. Dickheiser. by
  • Dickheiser, Michael J
Series: Game development series (Charles River Media (Firm))
Edition: 2nd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Massachusetts : Thomson Learning / Charles River Media, c.2007
Online access:
Availability: Items available for loan: Central Library (2)Call number: 005.133 DIC, ...

Beginning C++ through game programming / Michael Dawson. by
  • Dawson, Michael
Series: Game Development
Edition: 4th ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, United States : Cengage Learning PTR, c.2015
Availability: Items available for loan: Central Library (2)Call number: 005.133 DAW, ...

Practical game development with unity and blender / Alan Thorn. by
  • Thorn, Alan [author.]
Series: Game development
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Boston, MA : Cengage Learning, [2015]Copyright date: c2015
Availability: Items available for loan: Central Library (7)Call number: 794.81526 THO, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81526 THO.

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