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AI game programming wisdom 2 / edited by Steve Rabin. by
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Massachusetts : Charles River Media, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (2)Call number: 794.8 AIG, ...
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Beginning openGL game programming / Dave Astle, Kevin Hawkins. by
- Astle, Dave [author.]
- Hawkins, Kevin [author.]
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston : Thomson, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (1)Call number: 794.8/1 AST.
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Engineering graphics / Frederick E. Giesecke ... [et al.] by - Giesecke, Frederick E. (Frederick Ernest), 1869-1953
Edition: 8th ed., International ed.
Material type: Text; Literary form:
Not fiction
; Audience:
Specialized;
Publication details: Upper Saddle River : Pearson Prentice Hall, c.2004
Availability: Items available for loan: Central Library (9)Call number: 604.2 ENG, ... Items available for reference: Central Library: Not for loan (1)Call number: 604.2 ENG.
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