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3D game engine programming / Stefan Zerbst with Oliver Düvel.

By: Contributor(s): Material type: TextTextSeries: Publisher: Boston, MA : Premier Press, [2004]Copyright date: c2004Description: xxxi, 860 pages : illustrations ; 24 cm. + 1 CDContent type:
  • sounds
  • text
Media type:
  • audio
  • unmediated
Carrier type:
  • computer disc
  • volume
ISBN:
  • 1592003516
  • 9781592003518
  • 082039503516
Other title:
  • Game engine programming
  • Three-D game engine programming
Subject(s): Genre/Form: DDC classification:
  • 794.8 ZER 22
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
CD | DVD - With book CD | DVD - With book Central Library Second Floor Baccah 794.8 ZER (Browse shelf(Opens below)) Available 000022516
Book - Borrowing Book - Borrowing Central Library Second Floor Baccah 794.8 ZER (Browse shelf(Opens below)) Available 000003907
Total holds: 0

Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.

"Thomson Course Technology PTR"--T.p. verso.

Includes index.

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