Results
|
|
AI game programming wisdom 2 / edited by Steve Rabin. by
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Massachusetts : Charles River Media, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (2)Call number: 794.8 AIG, ...
|
|
|
3D game engine programming / Stefan Zerbst with Oliver Düvel. by
- Zerbst, Stefan [author.]
- Düvel, Oliver [author.]
Series:
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, MA : Premier Press, [2004]Copyright date: c2004
Other title:
- Game engine programming
- Three-D game engine programming
Availability: Items available for loan: Central Library (2)Call number: 794.8 ZER, ...
|
|
|
Beginning openGL game programming / Dave Astle, Kevin Hawkins. by
- Astle, Dave [author.]
- Hawkins, Kevin [author.]
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston : Thomson, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (1)Call number: 794.8/1 AST.
|
|
|
Developing games in Java / David Brackeen with Bret Barker and Laurence Vanhelsuwe. by
- Brackeen, David [author.]
- Barker, Bret [author.]
- Vanhelsuwe, Laurence [author.]
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Berkeley, California : New Riders, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (2)Call number: 794.81711 BRA, ...
|
|
|
Game design / Bob Bates. by - Bates, Bob,, 1951- [author.]
Edition: Second edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, MA : Course Technology, Cengage Learning, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (2)Call number: 794.81 BAT, ...
|