Image from Google Jackets

3D game textures : create professional game art using Photoshop / Luke Ahearn.

By: Material type: TextTextPublisher: Boca Raton : CRC Press, Taylor & Francis Group, 2020Edition: Fourth editionDescription: xix, 391 pages ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138920064 (pbk : alk. paper)
Subject(s): Genre/Form: DDC classification:
  • 794.81526 22 AHE
Contents:
The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Vol info Status Date due Barcode Item holds
Book - Borrowing Book - Borrowing Central Library Second Floor Baccah 794.81526 AHE (Browse shelf(Opens below)) 37586 Available 000056877
Total holds: 0

Includes index.

The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.

There are no comments on this title.

to post a comment.