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3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach. by
  • Rautenbach, Pierre [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: London : Course Technology / Cengage Learning, [2008]Copyright date: c2008
Availability: Items available for loan: Central Library (1)Call number: 794.816693 RAU.

Practical game development with unity and blender / Alan Thorn. by
  • Thorn, Alan [author.]
Series: Game development
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Boston, MA : Cengage Learning, [2015]Copyright date: c2015
Availability: Items available for loan: Central Library (7)Call number: 794.81526 THO, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81526 THO.

Unity 2020 mobile game development : build, deploy, and monetize engaging 2D and 3D games for Android and iOS / John P. Doran. by
  • Doran, John P, 1988 or 1989- [author.]
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Birmingham : Packt Publishing, 2020
Availability: Items available for loan: Central Library (1)Call number: 794.81526 DOR.

Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond ; foreword by Richard Lemarchand. by
  • Bond, Jeremy Gibson [author.]
  • Lemarchand, Richard [author of introduction, etc.]
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Boston : Addison-Wesley, [2023]Copyright date: c2023
Availability: Items available for loan: Central Library (1)Call number: 794.81526 BON.

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