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AI game programming wisdom 2 / edited by Steve Rabin. by
  • Rabin, Steve [editor.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Hingham, Massachusetts : Charles River Media, [2004]Copyright date: c2004
Online access:
Availability: Items available for loan: Central Library (2)Call number: 794.8 AIG, ...

XNA Game Studio 4.0 programming : developing for windows phone and Xbox 360 / Tom Miller, Dean Johnson ; foreword by Shawn Hargreaves. by
  • Miller, Tom, 1975- [author.]
  • Johnson, Dean, 1982- [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Upper Saddle River, NJ : Addison-Wesley, [2011]Copyright date: c2011
Availability: Items available for loan: Central Library (4)Call number: 794.81526 MIL, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81526 MIL.

The art of game design : a book of lenses / Jesse Schell, Carnegie Mellon University. by
  • Schell, Jesse [author.]
Edition: Reprint edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, 2010
Availability: Items available for loan: Central Library (2)Call number: 794.81536 SCH, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81536 SCH.

Game development essentials : an introduction / Jeannie Novak. by
  • Novak, Jeannie, 1966- [author.]
Edition: Second edition.
Material type: Text Text; Format: print ; Nature of contents: biography; Literary form: Not fiction ; Audience: Specialized;
Publisher: Clifton Park, NY : Thomson/Delmar Learning, [2008]Copyright date: c2008
Online access:
Availability: Items available for loan: Central Library (4)Call number: 794.81536 NOV, ... Items available for reference: Central Library: Not for loan (2)Call number: 794.81536 NOV, ...

Game development essentials : an introduction / Jeannie Novak. by
  • Novak, Jeannie, 1966- [author.]
Series: Media Arts & Design
Edition: Third edition.International edition.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publisher: [Canberra] : Delmar Cengage Learning, [2012]Copyright date: c2012
Availability: Items available for loan: Central Library (18)Call number: 794.81526 NOV, ... Items available for reference: Central Library: Not for loan (2)Call number: 794.81526 NOV, ...
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Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham. by
  • McShaffry, Mike [author.]
  • Graham, David [author.]
Edition: Fourth edition.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publisher: Boston, United States : Course Technology, Cengage Learning, [2013]Copyright date: c2013
Availability: Items available for loan: Central Library (3)Call number: 794.81526 MCS, ...

Fundamentals of game design / Ernest Adams. by
  • Adams, Ernest [author.]
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: [New Jersey] : Pearson Education / New Riders, [2014]Copyright date: c2014
Availability: Items available for loan: Central Library (2)Call number: 794.81536 ADA, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81536 ADA.

3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach. by
  • Rautenbach, Pierre [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: London : Course Technology / Cengage Learning, [2008]Copyright date: c2008
Availability: Items available for loan: Central Library (1)Call number: 794.816693 RAU.

Photoshop for games : creating art for console, mobile, and social games / Shawn Nelson. by
  • Nelson, Shawn
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: [San Francisco] : New Riders / Peachpit / Pearson Education, c.2015
Availability: Items available for loan: Central Library (1)Call number: 006.686 NEL.

Practical game development with unity and blender / Alan Thorn. by
  • Thorn, Alan [author.]
Series: Game development
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Boston, MA : Cengage Learning, [2015]Copyright date: c2015
Availability: Items available for loan: Central Library (7)Call number: 794.81526 THO, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81526 THO.

Game design workshop : a playcentric approach to creating Innovative games / by Tracy Fullerton ; with a foreword by Eric Zimmerman. by
  • Fullerton, Tracy [author.]
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Boca Raton : CRC Press / Taylor & Francis, 2014
Availability: Items available for loan: Central Library (1)Call number: 794.81526 FUL.

Beginning Android 3D game development / Robert Chin. by
  • Chin, Robert
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: [New York] : Apress, c.2014
Availability: Items available for loan: Central Library (1)Call number: 004 CHI.

Foundation game design with HTML5 and JavaScript / Rex van der Spuy. by
  • Van der Spuy, Rex [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: [S. l.] : Friends of ED, [2012]Copyright date: c2012
Availability: Items available for loan: Central Library (1)Call number: 794.81 VAN.

Virtual cities : an atlas & exploration of video game cities / Konstantinos Dimopoulos ; maps and illustrations by Maria Kallikaki ; additional maps by Vivi Papanastasiou. by
  • Dimopoulos, K. (Konstantinos) [author.]
  • Kallikaki, Maria [illustrator.]
  • Papanastasiou, Vivi [illustrator.]
Edition: First Edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: New York : The Countryman Press, 2020Copyright date: © 2020
Availability: Items available for loan: Central Library (1)Call number: 794.8 DIM.

Achievement relocked : loss aversion and game design / Geoffrey Engelstein. by
  • Engelstein, Geoffrey [author.]
Series: Playful thinking series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Cambridge, MA : The MIT Press, [2020]Copyright date: c2020
Availability: Items available for loan: Central Library (1)Call number: 794.83 ENG.

The art of game design : a book of lenses / Jesse Schell. by
  • Schell, Jesse [author.]
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2020]Copyright date: c2020
Availability: Items available for loan: Central Library (1)Call number: 794.81536 SCH.

C++ game development by example : learn to build games and graphics with SFML, OpenGL, and Vulkan Using C++ programming / Siddharth Shekar. by
  • Shekar, Siddharth [Author]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Birmingham, UK : Packt Publishing Ltd., 2019
Availability: Items available for loan: Central Library (1)Call number: 794.81525 SHE.

Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond ; foreword by Richard Lemarchand. by
  • Bond, Jeremy Gibson [author.]
  • Lemarchand, Richard [author of introduction, etc.]
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Boston : Addison-Wesley, [2023]Copyright date: c2023
Availability: Items available for loan: Central Library (1)Call number: 794.81526 BON.

Game design impossible : the drama of game development.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: [London] : [Amazon], [201-?]
Availability: Items available for loan: Central Library (1)Call number: 794.81536 GAM.

Mastering game design with unity 2021 : immersive workflows, visual scripting, physics engine, game objects, player progression, publishing, and a lot more / Scott Tykoski. by
  • Tykoski, Scott [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: London : BPB Online, 2023
Availability: Items available for loan: Central Library (1)Call number: 794.81536 TYK.

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