Results
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AI game programming wisdom 2 / edited by Steve Rabin. by
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Massachusetts : Charles River Media, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (2)Call number: 794.8 AIG, ...
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The art of game design : a book of lenses / Jesse Schell, Carnegie Mellon University. by
Edition: Reprint edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, 2010
Availability: Items available for loan: Central Library (2)Call number: 794.81536 SCH, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81536 SCH.
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Game development essentials : an introduction / Jeannie Novak. by - Novak, Jeannie, 1966- [author.]
Edition: Second edition.
Material type: Text; Format:
print
; Nature of contents: ; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Clifton Park, NY : Thomson/Delmar Learning, [2008]Copyright date: c2008
Availability: Items available for loan: Central Library (4)Call number: 794.81536 NOV, ... Items available for reference: Central Library: Not for loan (2)Call number: 794.81536 NOV, ...
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Game development essentials : an introduction / Jeannie Novak. by - Novak, Jeannie, 1966- [author.]
Series: Media Arts & Design
Edition: Third edition.International edition.
Material type: Text; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [Canberra] : Delmar Cengage Learning, [2012]Copyright date: c2012
Availability: Items available for loan: Central Library (18)Call number: 794.81526 NOV, ... Items available for reference: Central Library: Not for loan (2)Call number: 794.81526 NOV, ...
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Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham. by
- McShaffry, Mike [author.]
- Graham, David [author.]
Edition: Fourth edition.
Material type: Text; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, United States : Course Technology, Cengage Learning, [2013]Copyright date: c2013
Availability: Items available for loan: Central Library (3)Call number: 794.81526 MCS, ...
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Fundamentals of game design / Ernest Adams. by
Edition: Third edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [New Jersey] : Pearson Education / New Riders, [2014]Copyright date: c2014
Availability: Items available for loan: Central Library (2)Call number: 794.81536 ADA, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81536 ADA.
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3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach. by - Rautenbach, Pierre [author.]
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: London : Course Technology / Cengage Learning, [2008]Copyright date: c2008
Availability: Items available for loan: Central Library (1)Call number: 794.816693 RAU.
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Practical game development with unity and blender / Alan Thorn. by Series: Game development
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Boston, MA : Cengage Learning, [2015]Copyright date: c2015
Availability: Items available for loan: Central Library (7)Call number: 794.81526 THO, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81526 THO.
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The art of game design : a book of lenses / Jesse Schell. by
Edition: Third edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2020]Copyright date: c2020
Availability: Items available for loan: Central Library (1)Call number: 794.81536 SCH.
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