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Fundamentals of character design : how to create engaging characters for illustration, animation & visual development / Randy Bishop [and 18 others].

Contributor(s): Material type: TextTextPublisher: Worcester, United Kingdom : 3dtotal Publishing, [2020]Copyright date: ©2020Description: 309 pages : illustrations (some color) ; 30 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781912843183
  • 1912843188
Subject(s): Genre/Form: DDC classification:
  • 743.4 22 FUN
Contents:
Introduction -- How to use this book -- What is character design? Overview ; Establishing the story ; Telling the story -- Research & ideation. Why is research important? ; How can you research? ; Ideation -- Key design principles. Shape language ; Color & value ; Lighting ; Balance & contrast ; Scale ; Repetition ; Rhythm ; Tangents -- Figure basics. Anatomy overview ; Construction & basic shapes ; Different body types ; Exaggeration of form -- Pose, movement & gesture. Lines of action & movement ; How to construct upward from gesture ; Exaggeration of gesture ; Poses library -- The face. Constructing the face & head ; Exaggerating shapes ; Expressions ; Exaggerating expressions ; Expressions library -- Age. Communicating age ; Baby characters ; Child characters ; Teen characters ; Adult characters ; Elderly characters ; Case study: the librarian -- Accessories. Overview ; Costume library ; Hairstyles library ; Props library -- Putting it all together. Creating engaging characters ; Hero versus villain -- Working with multiple characters. Overview ; Two characters ; Main character & sidekick ; Classroom ; Bus-stop queue ; Family dinner ; Music band ; Crowd ; Sports team -- Working in character design. Key considerations ; Presentation ; Style -- Ideas grid.
Summary: "What is it about the characters we see in our favorite books, animated films, and games that make us laugh, cry, and respond to them? How do character designers develop ideas that are unique, memorable, and captivate us as an audience? This book answers these questions and more, taking a comprehensive, visual, and analytical approach to discover just what it is that makes a character appealing. Understand key principles like shape language, proportion, and exaggeration, and learn from talented professionals who share industry secrets for getting the most out of anatomy, gesture, expression, and costume. Uncover ways to convey relationships and interaction between multiple characters, and how narrative fuels authentic and engaging characterization. With hundreds of lively illustrations to inspire and study, and tricks of the trade from celebrated artists, this thorough and insightful volume is an essential library addition for anyone interested in character design." --Amazon.com.
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Holdings
Item type Current library Collection Call number Vol info Status Date due Barcode Item holds
Book - Borrowing Book - Borrowing Central Library Second Floor Baccah 743.4 FUN (Browse shelf(Opens below)) 37687 Checked out 07/11/2024 000056908
Total holds: 0

Includes index.

Statements of responsibility from cover.

Artists include: Kenneth Anderson ; Olga Andriyenko ; Randy Bishop ; Sweeney Boo ; Meybis Ruiz Cruz ; Guilherme Franco ; Luis Gadea ; Ida Hem ; Corah Louise ; Vanessa Morales ; Dom "Scruffy" Murphy ; Tom van Rheenen ; Stephanie Garcia Rizo ; Noor Sofi ; Eduardo Vieira.

Introduction -- How to use this book -- What is character design? Overview ; Establishing the story ; Telling the story -- Research & ideation. Why is research important? ; How can you research? ; Ideation -- Key design principles. Shape language ; Color & value ; Lighting ; Balance & contrast ; Scale ; Repetition ; Rhythm ; Tangents -- Figure basics. Anatomy overview ; Construction & basic shapes ; Different body types ; Exaggeration of form -- Pose, movement & gesture. Lines of action & movement ; How to construct upward from gesture ; Exaggeration of gesture ; Poses library -- The face. Constructing the face & head ; Exaggerating shapes ; Expressions ; Exaggerating expressions ; Expressions library -- Age. Communicating age ; Baby characters ; Child characters ; Teen characters ; Adult characters ; Elderly characters ; Case study: the librarian -- Accessories. Overview ; Costume library ; Hairstyles library ; Props library -- Putting it all together. Creating engaging characters ; Hero versus villain -- Working with multiple characters. Overview ; Two characters ; Main character & sidekick ; Classroom ; Bus-stop queue ; Family dinner ; Music band ; Crowd ; Sports team -- Working in character design. Key considerations ; Presentation ; Style -- Ideas grid.

"What is it about the characters we see in our favorite books, animated films, and games that make us laugh, cry, and respond to them? How do character designers develop ideas that are unique, memorable, and captivate us as an audience? This book answers these questions and more, taking a comprehensive, visual, and analytical approach to discover just what it is that makes a character appealing. Understand key principles like shape language, proportion, and exaggeration, and learn from talented professionals who share industry secrets for getting the most out of anatomy, gesture, expression, and costume. Uncover ways to convey relationships and interaction between multiple characters, and how narrative fuels authentic and engaging characterization. With hundreds of lively illustrations to inspire and study, and tricks of the trade from celebrated artists, this thorough and insightful volume is an essential library addition for anyone interested in character design." --Amazon.com.

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