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Beginning C++ through game programming / Michael Dawson.

By: Material type: TextTextPublication details: Boston, United States : Course Technology, Cengage Learning, c.2011.Edition: 3rd edDescription: xxi, 410 p. : ill. ; 23 cmISBN:
  • 9781435457423 (pbk.)
  • 1435457420 (pbk.)
Other title:
  • C++
Subject(s): Genre/Form: DDC classification:
  • 005.133 22 DAW
Partial contents:
Types, variables, and standard I / O : lost fortune-Truth, branching, and the game loop : guess my number-For loops, strings, and arrays : word jumble-The standard template library : hangman-Functions : mad lib-References : tic-tac-toe-Pointers : tic-tac-toe 2.0-Classes : critter caretaker-Advanced classes and dynamic memory : game lobby-Inheritance and polymorphism : blackjack.
Summary: Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
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Holdings
Item type Current library Collection Call number Vol info Status Date due Barcode Item holds
Book - Borrowing Book - Borrowing Central Library Lower Floor Baccah 005.133 DAW (Browse shelf(Opens below)) 20677 Available 000036999
Total holds: 0

Index : p. 399-410.

Types, variables, and standard I / O : lost fortune-Truth, branching, and the game loop : guess my number-For loops, strings, and arrays : word jumble-The standard template library : hangman-Functions : mad lib-References : tic-tac-toe-Pointers : tic-tac-toe 2.0-Classes : critter caretaker-Advanced classes and dynamic memory : game lobby-Inheritance and polymorphism : blackjack.

Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

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