TY - BOOK AU - Bond,Jeremy Gibson AU - Lemarchand,Richard TI - Introduction to game design, prototyping, and development: from concept to playable game with Unity and C# SN - 9780136619949 U1 - 794.81526 22 PY - 2023///] CY - Boston PB - Addison-Wesley KW - Unity (Electronic resource) KW - BUEsh KW - Computer games KW - Design KW - Programming KW - Three-dimensional display systems KW - C# (Computer program language) KW - Application software KW - Development KW - September2023 KW - ART KW - GD KW - Reading book N1 - Includes bibliographical references and index; Part I. Game design and paper prototyping -- Part II. Programming C# in Unity -- Part III. Game prototype tutorials -- Part IV. Next steps N2 - "If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming."--Back cover ER -