Becoming a video game designer / Daniel Noah Halpern.
Material type: TextSeries: Masters at workPublisher: New York : Simon & Schuster, 2020Edition: First Simon & Schuster hardcover editionDescription: 141 pages ; 20 cmContent type:- text
- unmediated
- volume
- 9781982137939
- 794.81535 22 HAL
Item type | Current library | Collection | Call number | Vol info | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|---|
Book - Borrowing | Central Library Second Floor | Baccah | 794.81535 HAL (Browse shelf(Opens below)) | 37688 | Available | 000056888 |
Browsing Central Library shelves, Shelving location: Second Floor Close shelf browser (Hides shelf browser)
794.81526 THO Practical game development with unity and blender / | 794.81526 THO Practical game development with unity and blender / | 794.81526 THO Practical game development with unity and blender / | 794.81535 HAL Becoming a video game designer / | 794.81536 ADA Fundamentals of game design / | 794.81536 ADA Fundamentals of game design / | 794.81536 ADA Fundamentals of game design / |
Includes bibliographical references.
The universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination.
"A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"-- Provided by publisher.
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