Beginning C++ through game programming / Michael Dawson.
Material type: TextPublication details: Boston, United States : Course Technology, Cengage Learning, c.2011.Edition: 3rd edDescription: xxi, 410 p. : ill. ; 23 cmISBN:- 9781435457423 (pbk.)
- 1435457420 (pbk.)
- C++
- 005.133 22 DAW
Item type | Current library | Collection | Call number | Vol info | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|---|
Book - Borrowing | Central Library Lower Floor | Baccah | 005.133 DAW (Browse shelf(Opens below)) | 20677 | Available | 000036999 |
Index : p. 399-410.
Types, variables, and standard I / O : lost fortune-Truth, branching, and the game loop : guess my number-For loops, strings, and arrays : word jumble-The standard template library : hangman-Functions : mad lib-References : tic-tac-toe-Pointers : tic-tac-toe 2.0-Classes : critter caretaker-Advanced classes and dynamic memory : game lobby-Inheritance and polymorphism : blackjack.
Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
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