3D game textures : (Record no. 30548)

MARC details
000 -LEADER
fixed length control field 01547cam a2200337 i 4500
001 - CONTROL NUMBER
control field 18878070
003 - CONTROL NUMBER IDENTIFIER
control field EG-ScBUE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230907102932.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151202s2020 flu f 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781138920064 (pbk : alk. paper)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency DLC
Modifying agency DLC
-- EG-ScBUE
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Edition number 22
Item number AHE
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ahearn, Luke,
Relator term author.
245 10 - TITLE STATEMENT
Title 3D game textures :
Remainder of title create professional game art using Photoshop /
Statement of responsibility, etc Luke Ahearn.
250 ## - EDITION STATEMENT
Edition statement Fourth edition.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton :
Name of publisher, distributor, etc CRC Press, Taylor & Francis Group,
Date of publication, distribution, etc 2020.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 391 pages ;
Dimensions 26 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.
630 07 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Adobe Photoshop.
Source of heading or term BUEsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
Source of heading or term BUEsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
Source of heading or term BUEsh
653 ## - INDEX TERM--UNCONTROLLED
Resource For college Arts and Design
Specialization Game Design
655 ## - INDEX TERM--GENRE/FORM
Form subdivision Reading book
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book - Borrowing
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Serial Enumeration / chronology Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Baccah Central Library Central Library Second Floor 07/09/2023 Purchase 1772.00 37586   794.81526 AHE 000056877 12/02/2024 2215.00 07/09/2023 Book - Borrowing