3D game engine programming /

Zerbst, Stefan,

3D game engine programming / Game engine programming Three-D game engine programming Stefan Zerbst with Oliver Düvel. - xxxi, 860 pages : illustrations ; 24 cm. + 1 CD - Premier Press game development books .

Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series. "Thomson Course Technology PTR"--T.p. verso. Includes index.

1592003516 9781592003518 082039503516


Computer games--Programming.



--Reading book

794.8 / ZER