Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# /

Bond, Jeremy Gibson,

Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond ; foreword by Richard Lemarchand. - Third edition. - xlii, 1251 pages : illustrations (some color) ; 24 cm

Includes bibliographical references and index.

Part I. Game design and paper prototyping -- Part II. Programming C# in Unity -- Part III. Game prototype tutorials -- Part IV. Next steps.

"If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming."--Back cover.

9780136619949 0136619940


Unity (Electronic resource)


Computer games--Design.
Computer games--Programming.
Three-dimensional display systems.
C# (Computer program language)
Application software--Development.



--Reading book

794.81526 / BON