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Object-Oriented Game Development / Julian Gold.
by Gold, Julian. Material type: Book; Literary form:
Not fiction
Publisher: Harlow, England ; New York : Addison Wesley,2004 2004Availability: Items available for loan: [Call number: 794.8151 GOL] (1).
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AI game programming wisdom 2 / edited by Steve Rabin.
by 20080729 | Rabin, Steve. Material type: Book Publisher: Hingham, MA : Charles River Media, c2004Online access: Table of contents Availability: Items available for loan: [Call number: 794.8 AIG] (1).
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The OpenGL extensions guide / Eric Lengyel.
by Lengyel, Eric. Edition: 1st ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2003Online access: Table of contents Availability: Items available for loan: [Call number: 006.6869 LEN] (1).
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3D Game Engine Programming / Stefan Zerbst with Oliver Duvel
by Zerbst, Stefan | DuÌ(vel, Oliver. Material type: Book; Literary form:
Not fiction
Publisher: Boston, MA : Premier Press, 2004 c2004Other title: Game engine programming | Three-D game engine programming.Availability: Items available for loan: [Call number: 794.8 ZER] (2).
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Beginning OpenGL Game Programming / Kevin Hawkins and Dave Astle.
by Astle, Dave | Hawkins, Kevin. Material type: Book; Literary form:
Not fiction
Publisher: Boston : Thomson , c2004Availability: Items available for loan: [Call number: 794.8/1 AST] (1).
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C++ for game programmers / Michael J. Dickheiser.
by Dickheiser, Michael J. Edition: 2nd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Massachusetts : Thomson Learning / Charles River Media, c.2007Online access: Table of contents only Availability: Items available for loan: [Call number: 005.133 DIC] (2).
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Starting out with games & graphics / Tony Gaddis.
by Gaddis, Tony. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston : Addison Wesley, c.2010Availability: Items available for loan: [Call number: 005.1 GAD] (2).
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XNA Game Studio 4.0 Programming : Developing for Windows Phone and Xbox 360 / Tom Miller, Dean Johnson.
by Miller, Tom, 1975- | Johnson, Dean, 1982-. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River, NJ : Addison-Wesley, 2011 c2011Availability: Items available for loan: [Call number: 794.81526 MIL] (4). Items available for reference: [Call number: 794.81526 MIL] (1).
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Game Development Essentials : An Introduction / Jeannie Novak.
by Novak, Jeannie, 1966- [Author]. Edition: 2nd ed.Material type: Book; Format:
print
; Nature of contents: ; Literary form:
Not fiction
Publisher: Clifton Park, NY ; United Kingdom : Thomson/Delmar Learning, c2008Online access: Table of contents only Availability: Items available for loan: [Call number: 794.81536 NOV] (4). Items available for reference: [Call number: 794.81536 NOV] (2).
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Artificial Intelligence for Games / Ian Millington and John Funge.
by Millington, Ian [Author] | Funge, John David, 1968- [Author]. Edition: 2nd ed.Material type: Book; Format:
print
; Nature of contents: ; Literary form:
Not fiction
Publisher: Burlington, MA ; London : Morgan Kaufmann/Elsevier, c2009Availability: Items available for loan: [Call number: 006.3 MIL] (2). Items available for reference: [Call number: 006.3 MIL] (1).
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Developing games in Java / David Brackeen with Bret Barker and Laurence Vanhelsuwe.
by Brackeen, David | Barker, Bret | Vanhelsuwe, Laurence. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Berkeley, United States : New Riders, c.2004Availability: Items available for loan: [Call number: 794.81711 BRA] (2).
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Game design / Bob Bates.
by Bates, Bob. Edition: 2nd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, United States : Course Technology, Cengage Learning, c.2004Availability: Items available for loan: [Call number: 794.81 BAT] (2).
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Game development essentials : an introduction / Jeannie Novak.
by Novak, Jeannie, 1966-. Edition: 3rd ed., international ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [Canberra] : Delmar Cengage Learning, c.2012Availability: Items available for loan: [Call number: 794.81526 NOV] (17). Items available for reference: [Call number: 794.81526 NOV] (2). Checked out (1).
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Beginning C++ through game programming / Michael Dawson.
by Dawson, Michael. Edition: 3rd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, United States : Course Technology, Cengage Learning, c.2011Other title: C++.Availability: Items available for loan: [Call number: 005.133 DAW] (1).
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Beginning C++ through game programming / Michael Dawson.
by Dawson, Michael. Edition: 4th ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, United States : Cengage Learning PTR, c.2015Availability: Items available for loan: [Call number: 005.133 DAW] (2).
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Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.
by McShaffry, Mike | Graham, David. Edition: 4th ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, United States : Course Technology, Cengage Learning, c.2013Availability: Items available for loan: [Call number: 794.81526 MCS] (3).
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Fundamentals of game design / Ernest Adams.
by Adams, Ernest. Edition: 3rd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [New Jersey] : Pearson Education / New Riders, c.2014Online access: Click here to access online Availability: Items available for loan: [Call number: 794.81536 ADA] (2). Items available for reference: [Call number: 794.81536 ADA] (1).
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3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.
by Rautenbach, Pierre. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: London : Course Technology / Cengage Learning, c.2008Availability: Items available for loan: [Call number: 794.816693 RAU] (1).
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Programming 2D games / Charles Kelly.
by Kelly, Charles, 1889-1971. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boca Raton : CRC Press / Taylor & Francis Group, c.2012Availability: Items available for loan: [Call number: 794.81526 KEL] (3).
(1 votes)
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Practical game development with unity and blender / Alan Thorn.
by Thorn, Alan. Edition: 1st ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston : Cengage Learning, c.2015Availability: Items available for loan: [Call number: 794.81526 THO] (7). Items available for reference: [Call number: 794.81526 THO] (1).
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