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Object-Oriented Game Development / Julian Gold.

by Gold, Julian.

Material type: book Book; Literary form: Not fiction Publisher: Harlow, England ; New York : Addison Wesley,2004 2004Availability: Items available for loan: [Call number: 794.8151 GOL] (1).

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AI game programming wisdom 2 / edited by Steve Rabin.

by 20080729 | Rabin, Steve.

Material type: book Book Publisher: Hingham, MA : Charles River Media, c2004Online access: Table of contents Availability: Items available for loan: [Call number: 794.8 AIG] (1).

The OpenGL extensions guide / Eric Lengyel.

by Lengyel, Eric.

Edition: 1st ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2003Online access: Table of contents Availability: Items available for loan: [Call number: 006.6869 LEN] (1).

3D Game Engine Programming / Stefan Zerbst with Oliver Duvel

by Zerbst, Stefan | DuÌ(vel, Oliver.

Material type: book Book; Literary form: Not fiction Publisher: Boston, MA : Premier Press, 2004 c2004Other title: Game engine programming | Three-D game engine programming.Availability: Items available for loan: [Call number: 794.8 ZER] (2).

Beginning OpenGL Game Programming / Kevin Hawkins and Dave Astle.

by Astle, Dave | Hawkins, Kevin.

Material type: book Book; Literary form: Not fiction Publisher: Boston : Thomson , c2004Availability: Items available for loan: [Call number: 794.8/1 AST] (1).

C++ for game programmers / Michael J. Dickheiser.

by Dickheiser, Michael J.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Massachusetts : Thomson Learning / Charles River Media, c.2007Online access: Table of contents only Availability: Items available for loan: [Call number: 005.133 DIC] (2).

Starting out with games & graphics / Tony Gaddis.

by Gaddis, Tony.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston : Addison Wesley, c.2010Availability: Items available for loan: [Call number: 005.1 GAD] (2).

XNA Game Studio 4.0 Programming : Developing for Windows Phone and Xbox 360 / Tom Miller, Dean Johnson.

by Miller, Tom, 1975- | Johnson, Dean, 1982-.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, NJ : Addison-Wesley, 2011 c2011Availability: Items available for loan: [Call number: 794.81526 MIL] (4). Items available for reference: [Call number: 794.81526 MIL] (1).

Game Development Essentials : An Introduction / Jeannie Novak.

by Novak, Jeannie, 1966- [Author].

Edition: 2nd ed.Material type: book Book; Format: print ; Nature of contents: biography; Literary form: Not fiction Publisher: Clifton Park, NY ; United Kingdom : Thomson/Delmar Learning, c2008Online access: Table of contents only Availability: Items available for loan: [Call number: 794.81536 NOV] (4). Items available for reference: [Call number: 794.81536 NOV] (2).

Artificial Intelligence for Games / Ian Millington and John Funge.

by Millington, Ian [Author] | Funge, John David, 1968- [Author].

Edition: 2nd ed.Material type: book Book; Format: print ; Nature of contents: biography; Literary form: Not fiction Publisher: Burlington, MA ; London : Morgan Kaufmann/Elsevier, c2009Availability: Items available for loan: [Call number: 006.3 MIL] (2). Items available for reference: [Call number: 006.3 MIL] (1).

Developing games in Java / David Brackeen with Bret Barker and Laurence Vanhelsuwe.

by Brackeen, David | Barker, Bret | Vanhelsuwe, Laurence.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Berkeley, United States : New Riders, c.2004Availability: Items available for loan: [Call number: 794.81711 BRA] (2).

Game design / Bob Bates.

by Bates, Bob.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, United States : Course Technology, Cengage Learning, c.2004Availability: Items available for loan: [Call number: 794.81 BAT] (2).

Game development essentials : an introduction / Jeannie Novak.

by Novak, Jeannie, 1966-.

Edition: 3rd ed., international ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [Canberra] : Delmar Cengage Learning, c.2012Availability: Items available for loan: [Call number: 794.81526 NOV] (17). Items available for reference: [Call number: 794.81526 NOV] (2).
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Beginning C++ through game programming / Michael Dawson.

by Dawson, Michael.

Edition: 3rd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, United States : Course Technology, Cengage Learning, c.2011Other title: C++.Availability: Items available for loan: [Call number: 005.133 DAW] (1).

Beginning C++ through game programming / Michael Dawson.

by Dawson, Michael.

Edition: 4th ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, United States : Cengage Learning PTR, c.2015Availability: Items available for loan: [Call number: 005.133 DAW] (2).

Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.

by McShaffry, Mike | Graham, David.

Edition: 4th ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, United States : Course Technology, Cengage Learning, c.2013Availability: Items available for loan: [Call number: 794.81526 MCS] (3).

Fundamentals of game design / Ernest Adams.

by Adams, Ernest.

Edition: 3rd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [New Jersey] : Pearson Education / New Riders, c.2014Online access: Click here to access online Availability: Items available for loan: [Call number: 794.81536 ADA] (2). Items available for reference: [Call number: 794.81536 ADA] (1).

3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.

by Rautenbach, Pierre.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: London : Course Technology / Cengage Learning, c.2008Availability: Items available for loan: [Call number: 794.816693 RAU] (1).

Programming 2D games / Charles Kelly.

by Kelly, Charles, 1889-1971.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boca Raton : CRC Press / Taylor & Francis Group, c.2012Availability: Items available for loan: [Call number: 794.81526 KEL] (3).
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Practical game development with unity and blender / Alan Thorn.

by Thorn, Alan.

Edition: 1st ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston : Cengage Learning, c.2015Availability: Items available for loan: [Call number: 794.81526 THO] (7). Items available for reference: [Call number: 794.81526 THO] (1).

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