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AI game programming wisdom 2 / edited by Steve Rabin.
by 20080729 | Rabin, Steve. Material type: Book Publisher: Hingham, MA : Charles River Media, c2004Online access: Table of contents Availability: Items available for loan: [Call number: 794.8 AIG] (1).
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XNA Game Studio 4.0 Programming : Developing for Windows Phone and Xbox 360 / Tom Miller, Dean Johnson.
by Miller, Tom, 1975- | Johnson, Dean, 1982-. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River, NJ : Addison-Wesley, 2011 c2011Availability: Items available for loan: [Call number: 794.81526 MIL] (4). Items available for reference: [Call number: 794.81526 MIL] (1).
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The Art of Game Design : A Book of Lenses / by Jesse Schell.
by Schell, Jesse. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, 2008 c2008Availability: Items available for loan: [Call number: 794.81536 SCH] (2). Items available for reference: [Call number: 794.81536 SCH] (1).
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Game Development Essentials : An Introduction / Jeannie Novak.
by Novak, Jeannie, 1966- [Author]. Edition: 2nd ed.Material type: Book; Format:
print
; Nature of contents: ; Literary form:
Not fiction
Publisher: Clifton Park, NY ; United Kingdom : Thomson/Delmar Learning, c2008Online access: Table of contents only Availability: Items available for loan: [Call number: 794.81536 NOV] (4). Items available for reference: [Call number: 794.81536 NOV] (2).
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Game development essentials : an introduction / Jeannie Novak.
by Novak, Jeannie, 1966-. Edition: 3rd ed., international ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [Canberra] : Delmar Cengage Learning, c.2012Availability: Items available for loan: [Call number: 794.81526 NOV] (17). Items available for reference: [Call number: 794.81526 NOV] (2). Checked out (1).
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Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.
by McShaffry, Mike | Graham, David. Edition: 4th ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, United States : Course Technology, Cengage Learning, c.2013Availability: Items available for loan: [Call number: 794.81526 MCS] (3).
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Fundamentals of game design / Ernest Adams.
by Adams, Ernest. Edition: 3rd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [New Jersey] : Pearson Education / New Riders, c.2014Online access: Click here to access online Availability: Items available for loan: [Call number: 794.81536 ADA] (2). Items available for reference: [Call number: 794.81536 ADA] (1).
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3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.
by Rautenbach, Pierre. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: London : Course Technology / Cengage Learning, c.2008Availability: Items available for loan: [Call number: 794.816693 RAU] (1).
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Photoshop for games : creating art for console, mobile, and social games / Shawn Nelson.
by Nelson, Shawn. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [San Francisco] : New Riders / Peachpit / Pearson Education, c.2015Availability: Items available for loan: [Call number: 006.686 NEL] (1).
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Practical game development with unity and blender / Alan Thorn.
by Thorn, Alan. Edition: 1st ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston : Cengage Learning, c.2015Availability: Items available for loan: [Call number: 794.81526 THO] (7). Items available for reference: [Call number: 794.81526 THO] (1).
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Game design workshop : a playcentric approach to creating Innovative games / Tracy Fullerton ; with a forword by Eric Zimmerman.
by Fullerton, Tracy. Edition: 3rd ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boca Raton : CRC Press / Taylor & Francis, 2014Availability: Items available for loan: [Call number: 794.81526 FUL] (1).
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Beginning Android 3D game development / Robert Chin.
by Chin, Robert. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [New York] : Apress, c.2014Availability: Items available for loan: [Call number: 004 CHI] (1).
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Foundation game design with HTML5 and JavaScript / Rex van der Spuy.
by Van der Spuy, Rex. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [S. l.] : New York : Friends of ED ; Distributed to the Book trade worldwide by Springer Science+Business Media, c.2012Availability: Items available for loan: [Call number: 794.81 VAN] (1).
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