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AI game programming wisdom 2 / edited by Steve Rabin.

by 20080729 | Rabin, Steve.

Material type: book Book Publisher: Hingham, MA : Charles River Media, c2004Online access: Table of contents Availability: Items available for loan: [Call number: 794.8 AIG] (1).

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XNA Game Studio 4.0 Programming : Developing for Windows Phone and Xbox 360 / Tom Miller, Dean Johnson.

by Miller, Tom, 1975- | Johnson, Dean, 1982-.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, NJ : Addison-Wesley, 2011 c2011Availability: Items available for loan: [Call number: 794.81526 MIL] (4). Items available for reference: [Call number: 794.81526 MIL] (1).

The Art of Game Design : A Book of Lenses / by Jesse Schell.

by Schell, Jesse.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, 2008 c2008Availability: Items available for loan: [Call number: 794.81536 SCH] (2). Items available for reference: [Call number: 794.81536 SCH] (1).

Game Development Essentials : An Introduction / Jeannie Novak.

by Novak, Jeannie, 1966- [Author].

Edition: 2nd ed.Material type: book Book; Format: print ; Nature of contents: biography; Literary form: Not fiction Publisher: Clifton Park, NY ; United Kingdom : Thomson/Delmar Learning, c2008Online access: Table of contents only Availability: Items available for loan: [Call number: 794.81536 NOV] (4). Items available for reference: [Call number: 794.81536 NOV] (2).

Game development essentials : an introduction / Jeannie Novak.

by Novak, Jeannie, 1966-.

Edition: 3rd ed., international ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [Canberra] : Delmar Cengage Learning, c.2012Availability: Items available for loan: [Call number: 794.81526 NOV] (17). Items available for reference: [Call number: 794.81526 NOV] (2).
Checked out (1).

Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.

by McShaffry, Mike | Graham, David.

Edition: 4th ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, United States : Course Technology, Cengage Learning, c.2013Availability: Items available for loan: [Call number: 794.81526 MCS] (3).

Fundamentals of game design / Ernest Adams.

by Adams, Ernest.

Edition: 3rd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [New Jersey] : Pearson Education / New Riders, c.2014Online access: Click here to access online Availability: Items available for loan: [Call number: 794.81536 ADA] (2). Items available for reference: [Call number: 794.81536 ADA] (1).

3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.

by Rautenbach, Pierre.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: London : Course Technology / Cengage Learning, c.2008Availability: Items available for loan: [Call number: 794.816693 RAU] (1).

Photoshop for games : creating art for console, mobile, and social games / Shawn Nelson.

by Nelson, Shawn.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [San Francisco] : New Riders / Peachpit / Pearson Education, c.2015Availability: Items available for loan: [Call number: 006.686 NEL] (1).

Practical game development with unity and blender / Alan Thorn.

by Thorn, Alan.

Edition: 1st ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston : Cengage Learning, c.2015Availability: Items available for loan: [Call number: 794.81526 THO] (7). Items available for reference: [Call number: 794.81526 THO] (1).

Game design workshop : a playcentric approach to creating Innovative games / Tracy Fullerton ; with a forword by Eric Zimmerman.

by Fullerton, Tracy.

Edition: 3rd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boca Raton : CRC Press / Taylor & Francis, 2014Availability: Items available for loan: [Call number: 794.81526 FUL] (1).

Beginning Android 3D game development / Robert Chin.

by Chin, Robert.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [New York] : Apress, c.2014Availability: Items available for loan: [Call number: 004 CHI] (1).

Foundation game design with HTML5 and JavaScript / Rex van der Spuy.

by Van der Spuy, Rex.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: [S. l.] : New York : Friends of ED ; Distributed to the Book trade worldwide by Springer Science+Business Media, c.2012Availability: Items available for loan: [Call number: 794.81 VAN] (1).

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