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Computer graphics : from pixels to programmable graphics hardware / Alexey Boreskov, Evgeniy Shikin.

By: Boreskov, Alexey.
Contributor(s): Shikin, Evgeniy.
Material type: materialTypeLabelBookSeries: Chapman & Hall / CRC computer graphics, geometric modeling, and animation series.Publisher: Boca Raton : CRC Press / Taylor & Francis Group, c.2014Description: xxiii, 543 p. : ill. ; 25 cm.ISBN: 9781439867303 (hardback : acidfree paper).Subject(s): Computer graphics | | Informatics and Computer Science May2015Genre/Form: -- Reading bookDDC classification: 006.6 Summary: "Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"--
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Item type Current location Collection Call number Vol info Status Date due Barcode Item holds
Book - Borrowing Book - Borrowing Central Library
Lower Floor
Alahram 006.6 BOR (Browse shelf) 329 Available 000038209
Total holds: 0

Index : p. 531-543.

Includes bibliographical references.

"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"--

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