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Game theory in wireless and communication networks : theory, models, and applications / Zhu Han ... [et al.]

Contributor(s): Han, Zhu, 1974-.
Material type: materialTypeLabelBookPublisher: Cambridge, United Kingdom ; New York, United States : Cambridge University Press, 2012Description: xviii, 535 p. : charts, forms, tables ; 26 cm.ISBN: 9780521196963 (hardback : alk. paper); 0521196965 (hardback : alk. paper); 9780521196963.Subject(s): Wireless communication systems | Mobile communication systems | Computer networks | Telecommunication systems | Game theory | Engineering, Electrical Informatics and Computer Science December2014Genre/Form: -- Reading bookDDC classification: 621.384015193
Contents:
Machine generated contents note : 1. Introduction ; 2. Wireless networks : an introduction ; Part I. Fundamentals of Game Theory : 3. Noncooperative games ; 4. Bayesian game s; 5. Differential games ; 6. Evolutionary games ; 7. Cooperative games ; 8. Auction theory and mechanism design ; Part II. Applications of Game Theory in Communications and Networking: 9. Cellular and broadband wireless access networks; 10. Wireless local area networks ; 11. Multihop networks ; 12. Cooperative transmission networks ; 13. Cognitive radio networks ; 14. Internet networks.
Summary: "This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. This book enables readers to develop a solid understanding of game theory, its applications and its use as an effective tool for addressing wireless communication and networking problems. The key results and tools of game theory are covered, as are various real-world technologies including 3G networks, wireless LANs, sensor networks, dynamic spectrum access and cognitive networks. The book also covers a wide range of techniques for modeling, designing and analysing communication networks using game theory, as well as state-of-the-art distributed design techniques. This is an ideal resource for communications engineers, researchers, and graduate and undergraduate students"-
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Item type Current location Collection Call number Vol info Status Date due Barcode Item holds
Book - Borrowing Book - Borrowing Central Library
First floor
Baccah 621.384015193 GAM (Browse shelf) 21291 Available 000037207
Total holds: 0

Index : p. 530-535.

Bibliography : p. 501-529.

Machine generated contents note : 1. Introduction ; 2. Wireless networks : an introduction ; Part I. Fundamentals of Game Theory : 3. Noncooperative games ; 4. Bayesian game s; 5. Differential games ; 6. Evolutionary games ; 7. Cooperative games ; 8. Auction theory and mechanism design ; Part II. Applications of Game Theory in Communications and Networking: 9. Cellular and broadband wireless access networks; 10. Wireless local area networks ; 11. Multihop networks ; 12. Cooperative transmission networks ; 13. Cognitive radio networks ; 14. Internet networks.

"This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. This book enables readers to develop a solid understanding of game theory, its applications and its use as an effective tool for addressing wireless communication and networking problems. The key results and tools of game theory are covered, as are various real-world technologies including 3G networks, wireless LANs, sensor networks, dynamic spectrum access and cognitive networks. The book also covers a wide range of techniques for modeling, designing and analysing communication networks using game theory, as well as state-of-the-art distributed design techniques. This is an ideal resource for communications engineers, researchers, and graduate and undergraduate students"-

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